Using Virtual Reality Simulation Environments to Assess Competence for Emergency Medicine Learners.
Publication/Presentation Date
2-1-2018
Abstract
Immersive learning environments that use virtual simulation (VS) technology are increasingly relevant as medical learners train in an environment of restricted clinical training hours and a heightened focus on patient safety. We conducted a consensus process with a breakout group of the 2017 Academic Emergency Medicine Consensus Conference "Catalyzing System Change Through Health Care Simulation: Systems, Competency, and Outcomes." This group examined the current uses of VS in training and assessment, including limitations and challenges in implementing VS into medical education curricula. We discuss the role of virtual environments in formative and summative assessment. Finally, we offer recommended areas of focus for future research examining VS technology for assessment, including high-stakes assessment in medical education. Specifically, we discuss needs for determination of areas of focus for VS training and assessment, development and exploration of virtual platforms, automated feedback within such platforms, and evaluation of effectiveness and validity of VS education.
Volume
25
Issue
2
First Page
186
Last Page
195
ISSN
1553-2712
Published In/Presented At
McGrath, J. L., Taekman, J. M., Dev, P., Danforth, D. R., Mohan, D., Kman, N., Crichlow, A., & Bond, W. F. (2018). Using Virtual Reality Simulation Environments to Assess Competence for Emergency Medicine Learners. Academic emergency medicine : official journal of the Society for Academic Emergency Medicine, 25(2), 186–195. https://doi.org/10.1111/acem.13308
Disciplines
Medicine and Health Sciences
PubMedID
28888070
Department(s)
Department of Emergency Medicine
Document Type
Article