The impact of gamification and potential of kaizen in radiology education.
Publication/Presentation Date
11-1-2023
Abstract
Gamification is an emerging tool in medical education that has been increasingly adopted in the field of radiology. The purpose of this non-systematic review is to explore the use of gamification in medical education with a particular focus on new generations of learners and radiology education. This manuscript begins by examining the effectiveness of gamification in improving learning outcomes in medicine and radiology. Future research recommendations and the potential impact of gamification on new learners are discussed. Finally, this review provides insight into a gaming platform, Kaizen, as a promising approach to enhance education by improving motivation and increasing interest in radiology knowledge.
Volume
103
First Page
109990
Last Page
109990
ISSN
1873-4499
Published In/Presented At
Mobley, A., Chandora, A., & Woodard, S. (2023). The impact of gamification and potential of kaizen in radiology education. Clinical imaging, 103, 109990. https://doi.org/10.1016/j.clinimag.2023.109990
Disciplines
Diagnosis | Medicine and Health Sciences | Other Analytical, Diagnostic and Therapeutic Techniques and Equipment | Radiology
PubMedID
37806099
Department(s)
Department of Radiology and Diagnostic Medical Imaging
Document Type
Article