The impact of gamification and potential of kaizen in radiology education.

Publication/Presentation Date

11-1-2023

Abstract

Gamification is an emerging tool in medical education that has been increasingly adopted in the field of radiology. The purpose of this non-systematic review is to explore the use of gamification in medical education with a particular focus on new generations of learners and radiology education. This manuscript begins by examining the effectiveness of gamification in improving learning outcomes in medicine and radiology. Future research recommendations and the potential impact of gamification on new learners are discussed. Finally, this review provides insight into a gaming platform, Kaizen, as a promising approach to enhance education by improving motivation and increasing interest in radiology knowledge.

Volume

103

First Page

109990

Last Page

109990

ISSN

1873-4499

Disciplines

Diagnosis | Medicine and Health Sciences | Other Analytical, Diagnostic and Therapeutic Techniques and Equipment | Radiology

PubMedID

37806099

Department(s)

Department of Radiology and Diagnostic Medical Imaging

Document Type

Article

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